Contrary to popular perception, the High Jump isn't just about running up and jumping over a beam. The sport requires excellent technique and it comes as little surprise that athletes train for many years before performing on a stage such as the Commonwealth Games. There are 3 main segments of the High Jump: the run, the gather and the take-off. The run is basically the approach to the bar where the athlete has to achieve the required speed, angle and timing for the jump. The gather is the conversion of momentum from a fast run to a vertical jump. It requires great strength of the related muscle groups. The take-off, the final phase, has one goal, one all-out objective: To jump one's highest with an ignorance of all caution, without regard for possible injury or pain. Many techniques have been used by athletes in the past to attain the highest possible jump. These include the Straddle Jump and the J Approach, though the most widely used and most successful technique has been the Fosbury Flop where the athletes jump with their backs towards the bar.
Know your Sport
The rules of this game are similar to basketball where the objective of the game is to score points by throwing the ball into the opposition's hoop. Even though it is a limited-contact sport, a netball game can get as aggressive and competitive as any basketball match. In this sport, two 7 member teams try to pass the ball to a player who is within the opposition's goalÂ circle and she tries to score goals. Unlike basketball, the team cannot score more points for a goal depending on the distance from which the shot is taken. The team that scores the most number of goals wins the game. The court is slightly bigger than the ones used in professional basketball with the longer lines called "side-lines" and the shorter ones called "back-lines". It is divided into three divisions or "thirds" in order to regulate the movement of players in accordance with where they are allowed to move. The players cannot move out of their thirds. Like in football, this sport has the four main positions of attack, defence, midfield and a goalkeeper. The goal hoops are at each end and are similar to basketball in that they are located on a tall post but are without backboards.
Scoring in competitive diving has barely changed since it was first introduced in 1883 when theÂ Amateur Swimming Association of Great Britain began a competition called plunging. Judges can give points ranging between 1-10 using increments of Â½. The take-off, flight and entry have a maximum of 3 points each along with one point for the judges' personal flexibility. The score of a dive is calculated by adding the scores of the judges which is called the raw score. The total score of the dive is then calculated by multiplying the level of difficulty of the dive with the raw score. Difficulty of a dive is determined by taking into consideration the number of somersaults, position of the dive, number of twists performed, the approach of the dive and the height. It ranges from 1.2 to a 3.8. In most international competitions where there are more than five judges, the 3/5 scoring system is used. In this the middle five scores are used (highest and lowest are omitted) and then multiplied by 0.6. This is equivalent to the three judge scoring system.
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